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May25

The Challenge of the Gods


"The Universe puts us in places where we can learn. They are never easy places, but they are right. Wherever we are is the right place at the right time. The pain that sometimes comes is part of the proces of constantly being born. The Universe knows what its doing. Let me tell you a great secret... Perhaps the greatest secret of all time. The molecules of our bodies are the same molecules that make up this station and the nebula outside, that burn inside the stars themselves. We are star stuff, we are the universe made manifest trying to figure itself out. And as we all learned, sometimes the Universe needs a change of perspective."

- Delenn, Babylon 5 -


Starting with the rules / instructions, guidelines and technical things.


Reputation transfer when Switching Guilds

- Take a picture of your Reputation BEFORE you leave your old guild.

- Join the Guild of your race.

- Make an ADMIN call and submit the picture + the name of your new Guild for the Reputation Transfer.


Merging Guilds XP 

- Both Guild Masters need contact Bizarre Obscure and give their Approval.

- Guild XP from one Guild will be moved to the new Guild.

- Guild Member Reputation will be transfered through above procedure.


Posting/XP/$C Instructions

- Role Plays for one, complete, Faction Achievement /RP / Event are to be collected by a single person in the faction and posted in one single post.

suggestion: Assign a faction "Librarian" who knows how to role play and who can give advice on role play when collecting the role plays from the members.

- Role Plays for one, complete, Race Achievement / RP / Event are to be collected from the participating race Librarians and posted by one of the Librarians from one of the race factions and posted in a single post in the correct race section of the forum.

- The Librarian hands the list names of the participating players of the Role Plays when the Admin call is made to get the post reviewed. The List of names should also include the names of those the faction role played with. 

note: No Alts in a single post! Having your alt role play alongside your main or even mix into the storyline of another alt is BAD. Whether you have your alt in the same faction or on the opposite team involved in the same role play. Should, by accident, your alt get involved into the story of your main (or another alt) then have the Librarian SKIP the name of your alt on the list so that only One account will recieve XP / Gold / Rep. Fraud will be penalized across alt accounts.


Humans of NoR Angels of NoR Demons of NoR

Vampires of NoR Lycans of NoR Drows of NoR

Elfs of NoR Machina of NoR Mythics of NoR

Nekos of NoR Mutants of NoR Revenants of NoR

Mixed Houses of NoR



Chapter One: Who are you? What do you want? (Faction Achievement)

"Who are you..? Who are you under your titles, what other people choose to call you when you wish to hide behind formalities? Who are you... Answer that question without references and genialities and what other people call you? What do you have of your own... Something to stand on that is not provided, defined, delineated, stamped, sanctioned, numbered and approved by others? How can you be expected to fight for someone else and stand by you when you do not have the fairest idea Who You Are... "


"Do you know why you are here? Here, now... in this life, in this place, in this realm? Do you even know... Are you the one to lead your house, your race to a secure world in this realm? Many worlds have been where you are now... Proud, defiant, full of their own self importance. Confident they are chosen, special, favoured by their respective Gods and Deities. All of them have broken and failed and better for everyone that they did. Better to spare others the illusion of false hope. You have the audacity to presume your existence in this world is your right and that you are the ones, embarked on some righteous quest to make this world big and flourish."

- Sebastian, Babylon 5 - 


Each Faction (= House) has its purpose for being together. Familly, friends or same race are the obvious reasons, but what are your deeper objectives. Even during the War of the Armageddon your faction stands out from that of the other who also groups together because they are friends. What makes you different? What would your factions "ultimate' goal be should they be dominating the realm? Your politics and policies.. your internal rules as well as your rules of engagement.


1a. Have your Librarian start a thread for the faction. This will be used to post the faction based role plays.

1b. Post your factions description of who they are, what they do, etc. etc. as first post in your factions thread.

note: This should also include an OOC paragraph on Role Play intentions / Combat behavior.

1c. Discuss the factions goals, directions, etc. etc. with the members of your faction IC and agree to it or swear loyalty to your laws or... (with a small OOC check if the OOC paragraph is understood). 

note: Be creative, this can be a great faction role play together where you can show of your role play skills and make something big out of it.

1d. (re)Introduce yourself to at least 4 other factions in NoR by sending 2 or 3 people on a diplomatic mission to those factions.

- Try to send different members to different factions so everyone in your faction gets a shot at role playing.

- Have everything posted (by the librarian in a single post in the faction thread), from the role play to make an appointment to the actual meeting

note: This could also be a possible start of an ongoing role play between factions.


Achievement Reward: 2500 XP for each participating player in the role play + any "good role play" bonuses during the review.

note: Faction meetings can be held multiple times to make sure all active members could participate.



Chapter Two: Who do you serve? (Technical Achievements)

"Who we serve is based upon the unconscious force of the evolutionary drive to continue our set of genes/ideals to the next generation. You may see yourself risking your life on a matter of principles, but when it comes down to it, you are really making a name for yourself that will guarantee a good marriage for not only yourself but for the generations yet to come in your family. So are you really serving anyone but yourself and your genes no matter what the cause may be?"

- Dr. Alexander, Michigan University - 


Though NoR's history has a lot of faction role plays, the storyline upon which this world is created is based upon race events before and during the War of the Armageddon. Compare it to a nation in a civil war where the conflicts between splinter groups don't have a direct effect on the major conflict overall. 


Guild Defenitions: (UCE meter wise)
- Race Guilds: Guilds ending with  "... of NoR" such as the Demons of NoR, Vampires of NoR, Lycans of NoR, etc... is concidered Staff approved (not necesarilly lead by staff) guilds and are intended for Characters with that specific race on their UCE meter.
- Race Faction Guilds: Faction Guild that claim to be part of a specific race are expected to have at least 85% of that race on their UCE meter for their characters.
- Profession/Religious/Familly Guild: Faction Guilds consisting of mixed races who habe the role play of their religion or profession as basis 

Faction Defenitions: (private SL groups)
- Race Faction: Factions that support and side with their own race agenda and race based role plays consisting of members of their own Race Faction Guild. same UCE meter Race Guild or same UCE meter but in a Profession/Religion Guild.
- Mixed Faction: Factions consisting of members belonging to different Guilds and can be supporting any race or none depending on their role plays.

... of NoR Groups: (staff supported SL groups)
- The Demons of NoR, Lycans of NoR, Mythics of NoR, etc, etc... are intended to be there for both OOC support and IC role play purposes. These groups are there for those who Role Play that specific race and as such can be of a different guild and / or race on their UCE meter.



2.1a Race Factions: If your faction identifies itself as a specific race faction, vampire, Human, Demon or any other. Adjust your faction composition to the Faction Defenition of a Race Faction as described above.

2.1b Mixed Factions: If your faction identifies itself as a mixed faction adjust your faction to have at least 4 different guilds in your faction besides any Profession/Religious guild upon which the faction might be based, if any.


Achievement Reward 10.000 $C to payed to the faction leader to either distribute amongst the members or keep for future needs.
- Guild Librarian is to submit a list of names + current UCE race for verification


2.2a Race Guilds: Guilds ending with "... of NoR" are to have members of the same UCE metered race. 
- Hold an interactive Mentor session for your entire Guild and have it posted for review 

2.2b Race Faction Guilds: Faction Guilds identifying themselves as a specific race are to be composed of members at least 85% being of the race it identifies itself with.
- Hold an interactive Mentor session for your entire Guild and have it posted for review 

2.2c Profession/Religion/Familly Guilds: Guilds not tied to race politics / race role plays but focus on profession, religion or familly role play are to have members of the guild in at least 3 other factions (no double factions per character).
- Hold an interactive Mentor session for your entire Guild and have it posted for review 

Achievement Reward 32.000 Guild XP for the Guild and 1000 Reputation points for Guild members who, interactivly, followed the Guild Mentor session
- Guild Librarian is to submit a list of names + current UCE race / faction for verification

note: Despite this being a technical achievement and a lot of it is rerolling and guild switching, any role plays done to accompany should be posted and reported by the Librarian so it can  be reviewed for XP.

note: Guild meetings can be held multiple times to make sure all active members could participate.



Chapter three: Who do you trust? (Faction/Guild Achievements)

"Who we trust is related to the first question "who do you serve" because you have to remember that everyone else out there is catering to the preservation of their genes. You can only trust a person in as far as it serves their purpose to be trusted." 

- Dr. Alexander, Michigan University - 



The basis of NoR's role play is a story about race events and though we do not wish to discourage rivalry within a race it is of importance that each race has some understandings with those of the race. A race can consist of various Race Faction Guilds / factions and can have its own "... of NoR" Guild (or don't have one at all).

3.1c Hold an IC (and partially OOC) meeting amongst the key leaders / members of the participating factions and race community and setup IC (and OOC) agreements/directions on:
- The position of your race in NoR IC at the moment in relation to the other races, its dominance in NoR, (political position), the general attitude of your race towards others, etc. 
- The goal of your race on the mid / long term in NoR in relation to the other races, its dominance in NoR (political position), the general attitude of your race towards others, etc. 
- Handling role play incidents and IC conflict between participating members before things escalating into an ongoing string of skirmishes with no end in sight, OOC conflict or turning into a war overnight.
- How to handle new players / low levels of the race coming to NoR. From welcoming them both IC and OOC, how to handle over newcomers overstepping the IC lines, providing training and both IC and OOC (RP/combat) guidance regardless whether they have joined a faction and/or guild already.
- How to deal with OOC conflicts, role play disagreements, OOC issues not directly rule related the steps to take and how to keep it from escalating to other members of the race.
note: agreeing to have an Admin present to mediate and see to it that agreements are followed in those situations is a valid option to agree upon.
- Hold a second meeting with all the members of the race to present the plans for the coming era, explain it IC (and where needed OOC) and lay down the general lines for your race in a massive role played, interactive, ceremony.
- Have a Librarian a worked out "scroll" for the race as first reply in the premade Race Threads followed by the logs of both meetings and hand the admin a list of the names of those who participated.

Mixed factions are not strange to NoR and a part of NoR as much as the races are, just as mixed race familly houses. Some clearly leaning towards supporting a specific race, others more neutral in the grand scheme of things. Regardless whether they have their own familly/profession/religion guild or to which race or side they lean to IC the earlier achievements stimulate a larger variety of guilds within a Mix faction. This to stimulate the role play of a profession, services and role played commerce (with or without $C involved).
For example: A mixed faction dedicated to role playing magic with little to not interest in combat could hire / take in a few mercenaries. Just as the warrior guild could emply the services of the diplomatic, torture/interrogator and/or religion guilds to (learn from) and add some more RP to their faction.
As Mix factions will consist of different guilds, conflicts between members of the same guild and across guilds can not be prevented. One of the Warrior guild might face another of the warrior guild in combat if they both work for rivaling factions. Or one of the warrior guild in service of a faction has to deal with one of the assasin guild hired by another mixed (or race) faction. It is also "vulnerbale" for meta gaming, whether intentional or accidental with members of the same guild sharing IC knowledge OOC or being ICly "too casual" about it.

3.1b Hold an IC (and partially OOC) meeting amongst the key leaders / members of the participating factions and guilds and setup IC (and OOC) agreements/directions on:
- The value of "things" and services. Not to maximize $C profit, but to create a credibble commerce / trade environment. 
Clarification: The member of the priest guild learned something in a role played confession. It would be easy for the priest to sell it for a few $C. Or a mercenary letting itself be bribed out of fighting for less then it was hired for cause he can't fight his OOC friends IC. In other words, the IC "honor amongst thieves" and OOC proper code of conduct amongst role players needed to make such role plays actually happen.
- Handling role play incidents and IC conflict between participating members before things escalating into an ongoing string of skirmishes with no end in sight, OOC conflict or turning into a war overnight.
- How to handle new players / low levels of the race coming to NoR. From welcoming them both IC and OOC, how to handle over newcomers overstepping the IC lines, providing training and both IC and OOC (RP/combat) guidance regardless whether they have joined a faction and/or guild already.
- How to deal with OOC conflicts, role play disagreements, OOC issues not directly rule related the steps to take and how to keep it from escalating to other members of the race.
note: agreeing to have an Admin present to mediate and see to it that agreements are followed in those situations is a valid option to agree upon.
- Hold a second meeting with all the members of the involved mixed factions to present the plans for the coming era, explain it IC (and where needed OOC) and lay down the general lines for your race in a massive role played, interactive, ceremony.
- Have a Librarian a worked out "scroll" for the race as first reply in the premade Mixed Faction Thread followed by the logs of both meetings and hand the admin a list of the names of those who participated.

Achievement Reward: 50.000 to 100.000 XP pending on the debt/detail of the IC/OOC agreements made, to be devided amongst the participating players + any rewards for good role play. 


Stretch Goal: Setting up a guild/faction up as the achievement asks and making agreements on paper is one thing. Keeping it that way and holding up to the agreements is another. Though I dont expect things to go right straight away the real challenge is to keep going and keeping it up. As such, every 3 months the faction / guild librarians are to resubmit the list of names as done in achievment 2 combined with the logs of the (properply resolved) OOC conflicts and posted IC incidents (as well as the lack of OOC drama calls) will result in a double XP weekend for the entire NoR config (NoR continent, Franchise and Subscribed sims).

Next part of the summer role play achievements will come as the first two chapters progress and will be announced / introduced by the NPC messenger over time.
 
Oct01

Forums

All the links should be correct now. Alert us if run into an issue.

 
Oct01

Forums

All the links should be correct now. Alert us if run into an issue.

 
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