Dictionary And Acronyms
NOR-Specific Terms
Term
|
Definition
|
CC
|
NOR Community Center
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Dagger
|
Capture the Dagger
|
Natural Revive
|
A 5 minute revive built into the system to signify the end of the "defeated" status, and the slow return to health.
|
NoR
|
Nation of Remembrance
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NoRget
|
A term of endearment coined by the CC staff for a person that has newly arrived in NoR.
|
Role Playing Game Concepts
Term
|
Definition
|
AoE
|
Area of Effect
|
Buff
|
Temporarily Increase the Stats of a Target
|
Corpse Camping
|
If a player is revived by an enemy just to be defeated again with NO reason to do so, THIS is corpse camping.
|
cross RPing
|
The act of taking IC knowledge OOC or OOC knowledge IC.
|
DoT
|
Damage over Time
|
DPS
|
Damage Per Second
|
EXP
|
Experience (Also known as XP)
|
FPS
|
First-Person Shooter
|
Gank
|
When a much higher level person kills a low level person
|
godmod
|
Godmod (or godmodding) is when someone emotes in a way that forces the other characters action without giving them an opportunity to prevent the action
|
HoT
|
Heal over Time
|
HP
|
Hit Points
|
IC
|
In Character
|
KoS
|
Kill on Sight
|
metagaming
|
Using knowledge your player wouldn't have yet IC to influence their behavior or the Role Play
|
metapose
|
An emote that does not indicate an action someone can RP without metagaming
|
MMO
|
Massively Multi-Player Online (Game)
|
Nerf
|
The act of weakening a stat in a game in order to balance the mechanics
|
OOC
|
Out Of Character
|
power gaming
|
competitive player who works to maximize the game mechanics with disregard for the enjoyment of the RP and social interaction.
|
PvP
|
Player vs Player
|
Pwn
|
Own - Victory over an opponent
|
RP
|
Role Play
|
RPG
|
Role Playing Game
|
XP
|
Experience Points
|
Second Life Terms
Term
|
Definition
|
emote
|
text line for actions where your avatar name is followed by the remainder of the input text
|
Griefer
|
Someone who intentionally performs actions with the desire to disrupt or deny access to a sim, or disrupt the occupants of the sim
|
Havoc1
|
Old Physics Engine
|
Havoc4
|
New Physics Engine
|
HUD
|
Heads Up Display
|
LL
|
Linden Labs
|
LSL
|
Linden Scripting Language
|
Mono
|
New Engine (VM) for Scripts
|
Mouselook
|
The view where your camera pans and rotates with your mouse (normally this is the view from the perspective of your avatar's eyes)
|
Sim
|
Simulator - in SL, a Sim is 16 acres of virtual land (256m X 256m). Each sim runs in a separate memory and processing space on a server.
|
SL
|
Second Life
|
TP
|
Teleport
|
Common Internet Terms
Term
|
Definition
|
AFK
|
Away From the Keyboard
|
BBIAB
|
(I'll) Be Back In A Bit
|
BRB
|
Be Right Back
|
BBL
|
Be Back Later
|
TTYL
|
Talk To You Later
|
IMO
|
In My Opinion
|
IMHO
|
In My Humble Opinion
|
KK
|
Ok
|
LOL
|
Laughing Out Loud
|
OMW
|
On My Way
|
ROTFL
|
Rolling On The Floor Laughing
|
TY
|
Thank You
|
YW
|
You're Welcome
|
WB
|
Welcome Back
|
Game Guide About
The Game Guide is exactly that; your guide to our game in the Land of NoR. With the info you will find here, you make sure you know everything you need to make your stay in the Land of NoR an exciting one. For you, and for your fellow NoRians.
We work hard to keep the information in the Game Guide relevant and up-to-date. If you have a suggestion or if something in the rules is unclear to you, you can either contact a member of Land of NoR staff (a mentor, or an admin) or you can go to our forums and post there.
The Land of NoR uses UCE
The UintyCore Engine is used in The Land of NoR.
UCE is a feature-rich roleplay & combat system like no other. You can use this system in the Lands of NoR to engage in epic battles!
We enjoy our Second Life!
Second Life is a free online virtual world imagined and created by its Residents. From the moment you enter Second Life, you'll discover a fast-growing digital world filled with people, entertainment, experiences and opportunity.
More information
If you need more information, do check these:
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UCE Support Forums
-
Second Life Marketplace
-
What is Second Life
-
Second Life Community
This site is created by Joann Carver. Artwork kindly provided by Zaria Benoir and Cheryl Hancroft.